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MCP Servers / cheatengine mcp bridge

cheatengine mcp bridge

Connect Cursor, Copilot & Claude AI directly to Cheat Engine via MCP. Automate reverse engineering, pointer scanning, and memory analysis using natural language.

625by @miscusi-peekMITGitHub →

Transport

stdiosse

Tools (20)

Sync

MAIN end end MAIN -->

read_pointer_chain

Follow `[[base+0x10]+0x20]` paths

dissect_structure

Auto-detect fields and types

get_rtti_classname

Identify C++ object types

Cross-references

### Debugging

Description

start_dbvm_watch

Ring -1 invisible tracing

create_process

Launch a new process under CE's control

inject_dll

Load a DLL into the target process

enable_windows_symbols

Enable PDB symbol resolution

assemble_instruction

Assemble a single x86/x64 instruction to bytes

compile_c_code

Compile C source into injected shellcode

generate_api_hook_script

Generate a CE auto-assembler API hook template

find_window

Locate a window by title or class

send_window_message

Post `WM_*` messages to a target window

get_pixel

Sample a pixel color at screen coordinates

get_address_list

Enumerate entries in the active cheat table

dbk_get_cr3

Read the CR3 register for the target process

read_process_memory_cr3

Read physical memory via CR3 bypass

Variable

Default

Documentation

Demo

Cheat Engine MCP Bridge

Let multibillion $ AI datacenters analyze the program memory for you.

Create mods, trainers, security audits, game bots, accelerate RE, or do anything else with any program and game in a fraction of a time.

[!NOTE] Thanks everyone for the stars, much appreciated! <3

Specially a big thank you to all the contributors!!

@libangli218, @lauralex, @iamtyroon


The Problem

You're staring at gigabytes of memory. Millions of addresses. Thousands of functions. Finding that one pointer, that one structure takes days or weeks of manual work.

What if you could just ask?

"Find the packet decryptor hook."
"Find the OPcode of character coordinates."
"Find the OPcode of health values."
"Find the unique AOB pattern to make my trainer reliable after game updates."

That's exactly what this does.

- Stop clicking through hex dumps and start having conversations with the memory.


What You Get:

| Before (Manual) | After (AI Agent + MCP) | |-----------------|---------------------| | Day 1: Find packet address | Minute 1: "Find RX packet decryption hook" | | Day 2: Trace what writes to it | Minute 3: "Generate unique AOB signature to make it update persistent" | | Day 3: Find RX hook | Minute 6: "Find movement OPcodes" | | Day 4: Document structure | Minute 10: "Create python interpreter of hex to plain text" | | Day 5: Game updates, start over | Done. |

Your AI can now:

  • Read any memory instantly (integers, floats, strings, pointers)
  • Follow pointer chains: [[base+0x10]+0x20]+0x8 → resolved in ms
  • Auto-analyze structures with field types and values
  • Identify C++ objects via RTTI: "This is a CPlayer object"
  • Disassemble and analyze functions
  • Debug invisibly with hardware breakpoints + Ring -1 hypervisor
  • And much more!

How It Works

flowchart TD
    AI[AI Agent: Claude/Cursor/Copilot]
    
    AI -->|MCP Protocol - JSON-RPC over stdio| MCP
    
    MCP[mcp_cheatengine.py - Python MCP Server]
    
    MCP <-->|Named Pipe - Async| PIPE
    
    PIPE["\\.\\pipe\\CE_MCP_Bridge_v99"]
    
    PIPE <--> CE
    
    subgraph CE[Cheat Engine - DBVM Mode]
        subgraph LUA[ce_mcp_bridge.lua]
            WORKER[Worker Thread - Blocking I/O]
            MAIN[Main Thread - GUI + CE API]
            WORKER <-->|Sync| MAIN
        end
    end
    
    MAIN -->|Memory Access| TARGET[Target .exe]

Installation

pip install -r MCP_Server/requirements.txt

Or manually:

pip install mcp pywin32

[!NOTE] Windows only - Uses Named Pipes (pywin32)


Quick Start

1. Load Bridge in Cheat Engine

  1. Enable DBVM in Cheat Engine if you plan to use DBVM tools.
  2. Open Cheat Engine's Lua Engine or script executor.
    • Preferred: File -> Execute Script -> open MCP_Server/ce_mcp_bridge.lua -> Execute.
    • If your Cheat Engine build does not show File -> Execute Script, use Table -> Show Cheat Table Lua Script, paste the dofile(...) line below, and execute it:
dofile([[C:\path\to\cheatengine-mcp-bridge\MCP_Server\ce_mcp_bridge.lua]])

Look for: [MCP v12.0.0] MCP Server Listening on: CE_MCP_Bridge_v99

2. Configure MCP Client

Add to your MCP configuration (e.g., mcp_config.json):

{
  "servers": {
    "cheatengine": {
      "command": "python",
      "args": ["C:/path/to/MCP_Server/mcp_cheatengine.py"]
    }
  }
}

Restart the IDE to load the MCP server config.

For Codex, add a TOML server block to ~/.codex/config.toml:

[mcp_servers.cheatengine]
command = "python"
args = ['C:\path\to\cheatengine-mcp-bridge\MCP_Server\mcp_cheatengine.py']

Use single quotes for the Windows path so TOML treats backslashes literally.

3. Verify Connection

Use the ping tool to verify connectivity:

{"success": true, "version": "12.0.0", "message": "CE MCP Bridge Active"}

4. Start Asking Questions

"What process is attached?"
"Read 16 bytes at the base address"
"Disassemble the entry point"

~180 MCP Tools Available

Memory

| Tool | Description | |------|-------------| | read_memory, read_integer, read_string | Read any data type | | read_pointer_chain | Follow [[base+0x10]+0x20] paths | | scan_all, aob_scan | Find values and byte patterns |

Analysis

| Tool | Description | |------|-------------| | disassemble, analyze_function | Code analysis | | dissect_structure | Auto-detect fields and types | | get_rtti_classname | Identify C++ object types | | find_references, find_call_references | Cross-references |

Debugging

| Tool | Description | |------|-------------| | set_breakpoint, set_data_breakpoint | Hardware breakpoints | | start_dbvm_watch | Ring -1 invisible tracing |

Process Lifecycle

| Tool | Description | |------|-------------| | open_process, get_process_list | Attach to or enumerate running processes | | create_process | Launch a new process under CE's control | | pause_process, unpause_process | Suspend / resume target execution |

Memory Allocation

| Tool | Description | |------|-------------| | allocate_memory, free_memory | Reserve and release memory in the target | | set_memory_protection, full_access | Adjust page protection flags |

Code Injection

| Tool | Description | |------|-------------| | inject_dll | Load a DLL into the target process | | execute_code, execute_method | Run shellcode or CE Lua methods remotely |

Symbol Management

| Tool | Description | |------|-------------| | register_symbol, get_symbol_info | Create and query named symbols | | enable_windows_symbols | Enable PDB symbol resolution |

Assembly / Compilation

| Tool | Description | |------|-------------| | assemble_instruction | Assemble a single x86/x64 instruction to bytes | | compile_c_code | Compile C source into injected shellcode | | generate_api_hook_script | Generate a CE auto-assembler API hook template |

Window / GUI Automation

| Tool | Description | |------|-------------| | find_window | Locate a window by title or class | | send_window_message | Post WM_* messages to a target window |

Input Automation

| Tool | Description | |------|-------------| | get_pixel | Sample a pixel color at screen coordinates | | is_key_pressed, do_key_press | Query and simulate keyboard input |

Cheat Table

| Tool | Description | |------|-------------| | load_table, save_table | Load / save .CT cheat table files | | get_address_list | Enumerate entries in the active cheat table |

Kernel Mode (DBK / DBVM)

| Tool | Description | |------|-------------| | dbk_get_cr3 | Read the CR3 register for the target process | | read_process_memory_cr3 | Read physical memory via CR3 bypass |

And many more at AI_Context/MCP_Bridge_Command_Reference.md


Critical Configuration

BSOD Prevention

[!CAUTION] You MUST disable: Cheat Engine → Settings → Extra → "Query memory region routines"

Enabled: Causes CLOCK_WATCHDOG_TIMEOUT BSODs due to conflicts with DBVM/Anti-Cheat when scanning protected pages.


Troubleshooting

Cheat Engine says "too many local variables"

Load the bridge from disk with dofile(...) instead of pasting the full script into a cheat table script. The bridge also declares command handlers as global functions intentionally; this avoids Cheat Engine's Lua chunk limit of 200 local variables when the complete bridge is compiled at once.

MCP client cannot connect

Check these in order:

  1. Cheat Engine is open and shows MCP Server Listening on: CE_MCP_Bridge_v99.
  2. The MCP client was restarted after adding the server config.
  3. The configured mcp_cheatengine.py path exists.
  4. pip install -r MCP_Server/requirements.txt has installed both mcp and pywin32.
  5. Run the MCP ping tool. A successful connection returns success: true and the bridge version. process_id: 0 is normal until Cheat Engine is attached to a target process.

Environment Variables

| Variable | Default | Purpose | |----------|---------|---------| | CE_MCP_TIMEOUT | 30 | Timeout (seconds) for each MCP tool call. | | CE_MCP_ALLOW_SHELL | unset | Set to 1 to enable run_command / shell_execute tools. Arbitrary code execution risk — leave unset by default. |


Example Workflows

Finding a value:

You: "Scan for gold: 15000"  →  AI finds 47 results
You: "Gold changed to 15100"  →  AI filters to 3 addresses
You: "What writes to the first one?"  →  AI sets hardware BP
You: "Disassemble that function"  →  Full AddGold logic revealed

Understanding a structure:

You: "What's at [[game.exe+0x1234]+0x10]?"
AI: "RTTI: CPlayerInventory"
AI: "0x00=vtable, 0x08=itemCount(int), 0x10=itemArray(ptr)..."

Project Structure

CLAUDE.md                               # Claude Code agent guidance (this repo)
README.md                               # User-facing documentation

MCP_Server/
├── mcp_cheatengine.py                  # Python MCP Server (FastMCP)
├── ce_mcp_bridge.lua                   # Cheat Engine Lua Bridge
└── test_mcp.py                         # Test Suite

AI_Context/
├── BATCH_WORKER_BRIEFING.md            # Parallel-worker task specifications (v12 overhaul)
├── MCP_Bridge_Command_Reference.md     # MCP Commands reference
├── CE_LUA_Documentation.md             # Full CheatEngine 7.6 official documentation
└── AI_Guide_MCP_Server_Implementation.md  # Full technical documentation for AI agent

Testing

Running the test:

python MCP_Server/test_mcp.py

Expected output:

✅ Memory Reading: 6/6 tests passed
✅ Process Info: 4/4 tests passed  
✅ Code Analysis: 8/8 tests passed
✅ Breakpoints: 4/4 tests passed
✅ DBVM Functions: 3/3 tests passed
✅ Utility Commands: 11/11 tests passed
⏭️ Skipped: 1 test (generate_signature)
────────────────────────────────────
Total: 36/37 PASSED (100% success)

The Bottom Line

You no longer need to be an expert. Just ask the right questions.

⚠️ EDUCATIONAL DISCLAIMER

This code is for educational and research purposes only. It's created to show the capabilities of the Model Context Protocol (MCP) and LLM-based debugging. I do not condone the use of these tools for malicious hacking, cheating in multiplayer games, or violating Terms of Service. This is a demonstration of software engineering automation.